Beginning the 0.2.0 Rewrite


Now that I've had some time away from GRIT, I feel rested - at least as much as I can be. So now begins the inevitable 0.2.0 rewrite that I was always planning on doing. I recently ran a playtest session that provided much of the foundation of this next phase.

What do you mean?

Building the game from the ground up and expanding from it's barebone form! Taking out odd or old mechanics and using some in different ways. Don't worry, the game isn't doing a 180, it'll still be about mercenaries travelling through a dungeon and dying a lot.

I love the idea I put forward with making the exploration phase still run like a combat - I'll be exploring this even more. The idea 'it's about the journey, not the destination' sticks in my mind a lot.

Why would you?

To put it simply - I am not happy with it and the direction of the game. I forced myself to put out a rough early access because otherwise it was never going to get published. So I knew I made some cuts and or ignored things. But know that I've had time away, I can see even more parts that I can tweak and refine.

0.2.0 Goals

I've learned to underdeliver, so I have but one goal for the next major update: define the new core structure of delving.

Feedback?

If you've played or just read GRIT and want to provide some thoughts, feel free! I'd love to hear any sort of feedback on what you liked and didn't like.

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